Samsung: The Catch-Up Grant
Samsung needed to launch its new SUHD TV, highlighting its immersive qualities to a young, digitally-savvy audience. The goal was to generate significant buzz and demonstrate the TV's ability to provide an unparalleled viewing experience amidst modern distractions.
Creative Idea
Samsung offered a grant for 100 days of TV watching in a Himalayan monastery.
Samsung offered a "Catch-Up Grant" for 100 days of TV series watching in a Himalayan monastery on an SUHD TV, turning the modern problem of FOMO and distraction into an ultimate, immersive viewing experience that showcased the TV's ability to transport viewers.
Creative Strategy Deconstructed
Company
Samsung had cutting-edge SUHD TV technology capable of delivering an unparalleled, immersive viewing experience.
Category
TV advertising often focused on technical specs or family entertainment, rarely addressing the modern problem of distraction.
Customer
People felt overwhelmed by daily distractions and FOMO, craving an escape to truly immerse themselves in popular culture.
Culture
A cultural trend of digital detox, mindfulness, and the desire for unique, shareable experiences made the extreme concept resonate.
Company
Samsung had cutting-edge SUHD TV technology capable of delivering an unparalleled, immersive viewing experience.
Category
TV advertising often focused on technical specs or family entertainment, rarely addressing the modern problem of distraction.
Strategy:
Create an ultimate escape from modern distractions to showcase immersive entertainment technology.
Customer
People felt overwhelmed by daily distractions and FOMO, craving an escape to truly immerse themselves in popular culture.
Culture
A cultural trend of digital detox, mindfulness, and the desire for unique, shareable experiences made the extreme concept resonate.
Strategy:
Create an ultimate escape from modern distractions to showcase immersive entertainment technology.
Results
The unboxing video of the TV in the monastery garnered over 380,000 organic views alone on Facebook. The campaign received widespread media coverage from publications like A.V. Club, Mail Online, The Times, Red, Adweek, Fast Company, Dagens Nyheter, WA Today, Creativity, The Independent, psfk, Café, and IOL. Quotes from these publications include: "Who has the time to catch up? Everyone runs out of sick days eventually." (A.V. Club), "Now there's a binge-watching retreat at a HIMALAYAN monastery for uninterrupted viewing." (Mail Online), "That's a winning combination." (The Times), "The latest publicity stunt from Samsung is pretty genius." (Red), "Hey, monks, keep that chanting down, I'm trying to watch Empire!" (Adweek).
380,000+
organic views for unboxing video
Strategy Technique
Exaggerate to Reveal the Truth
The campaign exaggerated the need for distraction-free viewing by offering a grant in the Himalayas. This extreme scenario powerfully revealed the truth about Samsung SUHD TV's immersive capability.
Explore TechniqueCreative Technique
Unexpected environment
The campaign placed a modern TV in a serene, isolated Himalayan monastery, creating a striking contrast. This unexpected setting dramatically highlighted the TV's ability to offer an immersive escape from daily life.
Explore TechniqueCraft Breakdown
The campaign's craft excels in creating a unique, immersive real-world experience for its protagonist and then documenting this human journey through exceptional visual storytelling and compelling narrative. What was 'made' includes the designed experience itself and the primary film asset communicating it.
The design and execution of the 100-day 'Catch-Up Grant' in a Himalayan monastery, including the logistics, setup of the viewing environment, and the immersive isolated experience, was the physical manifestation of the campaign's core idea.
The visual storytelling effectively captures the contrast between the protagonist's hectic life and the serene monastery, making the promise of the grant tangible and aspirational through impactful framing and composition.
The campaign's narrative, from the relatable 'FOMO' problem to the concise and compelling explanation of the unique grant, was crafted to deeply resonate and drive engagement with its audience.
Selecting Ingebech Drost, whose authentic journey from relatable frustration to blissful solitude, provided the crucial human element that made the fantastical grant believable and emotionally engaging for the audience.
The magic of this campaign arises from the synergistic combination of designing a truly innovative real-world experience and then authentically documenting the human narrative within that meticulously crafted environment.


















