Anti-knife Crime: Choose a Different Ending
The Anti-knife Crime client wanted a campaign in 2010 to engage young people directly. The core challenge was to illustrate how individual choices could prevent escalating conflicts and knife violence. They needed a compelling way to show youth that small decisions could lead to a different, non-violent ending, empowering them to intervene at critical moments. The desired outcome was to reduce knife crime by demonstrating personal agency.
Creative Idea
Viewers controlled an interactive film, making choices to avoid a violent outcome.
The campaign "Choose a Different Ending" uses an interactive film to show young people how small choices can prevent knife violence, allowing viewers to intervene at critical moments and change the potential tragic outcome. By creating a personalized, choose-your-own-adventure style narrative, the campaign aims to directly engage youth and demonstrate how personal decisions can prevent escalating conflicts that lead to knife crime.
The Interactive Film That Hacked YouTube
Branching Narrative via Annotations
To achieve the seamless choose - your - adventure experience, AMV BBDO and the production company Unit 9 utilized a clever workaround for YouTube’s technical limitations in 2009. The team filmed 21 different segments and linked them using the platform’s annotation feature - a tool originally intended for simple text pop - ups. By mapping invisible hotspots over the video, they turned a passive viewing site into a functional gaming engine. This was one of the first times a major brand used the platform for non - linear storytelling on such a massive scale.
Realism Through Gritty Direction
The campaign was directed by Ben Newman, known for his raw, urban aesthetic. To ensure the dialogue and scenarios resonated with the target 13 to 18 year old demographic, the production leaned heavily on authentic locations and a cast of young, emerging talent. The narrative was designed to be unforgiving; if a viewer made a "wrong" choice, the film didn't just end - it showed the visceral, legal, and physical consequences of that action, including police raids and hospital scenes.
Viral Reach Without Paid Media
The impact was immediate and largely organic. Within the first six months, the campaign garnered over 2.6 million views, with an average engagement time of over five minutes per user - an extraordinary figure for the era. More importantly, data showed that 75% of viewers replayed the film at least once to explore different outcomes, effectively forcing them to visualize the consequences of carrying a weapon multiple times. It remains a case study in how "hacking" existing social tech can create deeper psychological engagement than traditional TV spots.
Creative Strategy Deconstructed
Company
The brand provided a high-quality, cinematic platform that simulated realistic urban scenarios with high stakes. They leveraged their authority to provide a safe space for youth to experiment with consequences without real-world danger.
Category
Social awareness campaigns typically rely on passive shock tactics or lecturing 'don't do it' messages. These conventional approaches often fail to engage at-risk youth who feel that violence is an unavoidable part of their environment.
Customer
At-risk youth often feel a lack of control over their lives, believing that peer pressure and surroundings dictate their actions. They crave a sense of agency and need to see exactly how specific, small decisions lead to different futures.
Culture
The campaign tapped into the rise of interactive digital storytelling and 'choose-your-own-adventure' mechanics popular in gaming. It addressed a growing cultural urgency to find non-authoritarian ways to curb rising youth knife crime.
Company
The brand provided a high-quality, cinematic platform that simulated realistic urban scenarios with high stakes. They leveraged their authority to provide a safe space for youth to experiment with consequences without real-world danger.
Category
Social awareness campaigns typically rely on passive shock tactics or lecturing 'don't do it' messages. These conventional approaches often fail to engage at-risk youth who feel that violence is an unavoidable part of their environment.
Strategy:
Empower youth through interactive agency to prove that individual choices, not environments, determine their life’s final outcome.
Customer
At-risk youth often feel a lack of control over their lives, believing that peer pressure and surroundings dictate their actions. They crave a sense of agency and need to see exactly how specific, small decisions lead to different futures.
Culture
The campaign tapped into the rise of interactive digital storytelling and 'choose-your-own-adventure' mechanics popular in gaming. It addressed a growing cultural urgency to find non-authoritarian ways to curb rising youth knife crime.
Strategy:
Empower youth through interactive agency to prove that individual choices, not environments, determine their life’s final outcome.
Strategy Technique
Create Contrast
The campaign strategically creates a stark contrast between violent and non-violent outcomes. It powerfully demonstrates how individual choices lead to dramatically different endings, empowering viewers.
Explore TechniqueCreative Technique
Customize and personalize
The interactive film allows viewers to make choices, creating a personalized, choose-your-own-adventure style narrative. This directly engages youth by demonstrating how their decisions shape the story's outcome.
Explore TechniqueCraft Breakdown
The campaign's exceptional craft lies in its groundbreaking interactive narrative, seamlessly integrating viewer choices within a live-action, gritty film to powerfully demonstrate the immediate, irreversible consequences of knife crime.
Pioneering use of YouTube annotations for a 'choose your own adventure' film, allowing viewers to directly impact the storyline and consequences in real-time.
Seamless cuts and transitions between different narrative branches, creating a fluid and impactful interactive experience despite the branching storylines.
Authentic and raw performances from the young cast, lending credibility and emotional weight to the difficult and confronting subject matter.
Handheld, first-person POV shots create an immersive and visceral experience, effectively putting the viewer directly into the protagonist's shoes.
The immersive cinematography and authentic acting amplify the impact of the interactive digital craft, making the viewer feel deeply responsible for the unfolding drama and its consequences.













