Anti-knife Crime: Choose a Different Ending
The Anti-knife Crime client wanted a campaign in 2010 to engage young people directly. The core challenge was to illustrate how individual choices could prevent escalating conflicts and knife violence. They needed a compelling way to show youth that small decisions could lead to a different, non-violent ending, empowering them to intervene at critical moments. The desired outcome was to reduce knife crime by demonstrating personal agency.
Creative Idea
Viewers controlled an interactive film, making choices to avoid a violent outcome.
The campaign "Choose a Different Ending" uses an interactive film to show young people how small choices can prevent knife violence, allowing viewers to intervene at critical moments and change the potential tragic outcome. By creating a personalized, choose-your-own-adventure style narrative, the campaign aims to directly engage youth and demonstrate how personal decisions can prevent escalating conflicts that lead to knife crime.
Creative Strategy Deconstructed
Company
The brand provided a high-quality, cinematic platform that simulated realistic urban scenarios with high stakes. They leveraged their authority to provide a safe space for youth to experiment with consequences without real-world danger.
Category
Social awareness campaigns typically rely on passive shock tactics or lecturing 'don't do it' messages. These conventional approaches often fail to engage at-risk youth who feel that violence is an unavoidable part of their environment.
Customer
At-risk youth often feel a lack of control over their lives, believing that peer pressure and surroundings dictate their actions. They crave a sense of agency and need to see exactly how specific, small decisions lead to different futures.
Culture
The campaign tapped into the rise of interactive digital storytelling and 'choose-your-own-adventure' mechanics popular in gaming. It addressed a growing cultural urgency to find non-authoritarian ways to curb rising youth knife crime.
Company
The brand provided a high-quality, cinematic platform that simulated realistic urban scenarios with high stakes. They leveraged their authority to provide a safe space for youth to experiment with consequences without real-world danger.
Category
Social awareness campaigns typically rely on passive shock tactics or lecturing 'don't do it' messages. These conventional approaches often fail to engage at-risk youth who feel that violence is an unavoidable part of their environment.
Strategy:
Empower youth through interactive agency to prove that individual choices, not environments, determine their life’s final outcome.
Customer
At-risk youth often feel a lack of control over their lives, believing that peer pressure and surroundings dictate their actions. They crave a sense of agency and need to see exactly how specific, small decisions lead to different futures.
Culture
The campaign tapped into the rise of interactive digital storytelling and 'choose-your-own-adventure' mechanics popular in gaming. It addressed a growing cultural urgency to find non-authoritarian ways to curb rising youth knife crime.
Strategy:
Empower youth through interactive agency to prove that individual choices, not environments, determine their life’s final outcome.
Strategy Technique
Create Contrast
The campaign strategically creates a stark contrast between violent and non-violent outcomes. It powerfully demonstrates how individual choices lead to dramatically different endings, empowering viewers.
Explore TechniqueCreative Technique
Customize and personalize
The interactive film allows viewers to make choices, creating a personalized, choose-your-own-adventure style narrative. This directly engages youth by demonstrating how their decisions shape the story's outcome.
Explore Technique












