La SPA needed to significantly increase awareness of the harsh reality faced by 15,000 abandoned cats in France annually and drive adoptions. They sought an innovative way to reach a broad audience, including younger demographics, to boost shelter visits and ultimately secure more homes for cats.

    Creative Idea

    La SPA modified "Stray" game, replacing its hero with real, suffering shelter cats.

    La SPA modified the popular video game "Stray" by replacing its protagonist with real, adoptable shelter cats, immersing gamers in the harsh reality of their lives to generate profound empathy and drive a significant increase in adoptions.

    Creative Strategy Deconstructed

    Company

    La SPA, a leading French animal protection NGO, possessed the mission and credibility to advocate for abandoned animals.

    Category

    Animal welfare campaigns often use traditional, sometimes overlooked, emotional appeals or direct calls for donations and shelter visits.

    Customer

    Gamers, particularly "Stray" fans, loved the game's idealized cat but were largely unaware of the harsh reality for real abandoned animals.

    Culture

    The immense cultural phenomenon of "Stray" in 2022 created a unique moment around cats in gaming, ripe for a relevant intervention.

    Strategy:

    Leverage cultural phenomena to expose uncomfortable truths and drive real-world action.

    Results

    The campaign achieved significant results: * "Stray" was recognized as "THE MOST POPULAR GAME OF 2022" and "GAME OF 2022 INDEPENDENT" at The Game Awards. * It was "1st of Sales" on Steam and PlayStation. * Metacritic score of 83. * Push gave it 8/10 ("Meow!"). * PSU gave it 9/10 ("truly special"). * VG247 gave it 5/5 ("A touching tale"). * The mod itself received 15553 DOWNLOADS. * It generated 400 MILLION PR REACH. * The modeled cats featured in the mod "GOT ADOPTED IN 24 HOURS". * The campaign led to a +2000% VISITORS IN SHELTERS. * It resulted in +900 NEW CAT ADOPTIONS. * The game creators (HKdevblog) "NOTICED THE CAMPAIGN" and "ARE NOW DISCUSSING TO ADD MORE STRAY CATS IN THE GAME". * Media mentions from Yahoo, AdAge, We Are PlayStation, AdAge, gamekult, WE ARE PLAYSTATION, G NEWS, Les Echos, STRATEGIES, BFM TV, Ouest France, La Provence, 20 Minutes, Europe 1, rtbf.be, l'actu.

    15553

    mod downloads

    400M

    PR reach

    +2000%

    visitors in shelters

    Strategy Technique

    Borrow Equity

    La SPA borrowed the immense popularity and emotional connection players had with the game "Stray." This allowed them to instantly gain attention and leverage an existing, engaged audience for their critical message.

    Explore Technique

    Creative Technique

    Reverse Expectations

    The campaign reversed players' expectations of the popular game "Stray" by replacing its idealized cat protagonist with suffering, real-life abandoned cats. This shocking contrast created a powerful emotional experience, driving empathy and action.

    Explore Technique

    Craft Breakdown

    This campaign's craft is exceptional in its groundbreaking central idea, executed with sophisticated digital craft and a smart media strategy, transforming a virtual experience into impactful real-world advocacy.

    Digital CraftExceptional

    The technical skill involved in modifying the 'Stray' game engine and meticulously recreating specific, realistic 3D models of shelter cats, making them playable characters, is a high-level digital execution.

    Art Direction

    The visual design of the custom 3D cat models demonstrates strong art direction, ensuring they accurately and empathetically represented the real shelter animals while integrating into the game's aesthetic.

    The campaign's profound impact comes from the seamless synergy between the brilliant strategic idea, the meticulous digital craft in creating the mod, and the astute media strategy that activated a highly engaged audience.

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